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  1. OPENTTD MAIL HOW TO
  2. OPENTTD MAIL FULL

Two approaches I've found to work here: the easier one, arranging your tracks such that they form a "spiral" topography (i.e., after one lap around the map, a train that has started on track 1 ends up on track 2, etc.). This makes it easier to manage passenger flow, and with cargodist disabled, you'll avoid taking passengers back to where they came from (i.e., buses and trains will not pick up the same passengers they just dropped off, because pickup and dropoff are not the same station anymore).ĭouble (triple, quadruple) your train line. Instead of one large station on either end, build two, right next to each other trains are ordered to transfer and leave empty at station A, and load at station B, buses are ordered the other way around. This is kind of a cheat though you're exploiting the fact that a dock can serve an unlimited number of boats simultaneously, so there are no limits to the capacity your single-tile docks can handle, whereas even a 3-tile bus station will max out eventually. For the train stations, build as many trains as the line can handle without jamming. Additionally, build one giant bus station joined onto each of the train stations.įor the bus stations, have one bus line per station, going between the city stations and the train stations. Depending on the buses (or trams) you're going to use, you may need more than one bus station tile per station. Then plaster your cities with bus (or tram) stations, spaced apart such that their catchment areas touch, but don't overlap.

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You'll need to devise some clever layouts to allow trains to enter and exit stations without clogging the main line, most importantly long enough slowdown and acceleration lanes before and after the platforms. Depending on train speed, length, and acceleration, four platforms tend to work well for one track per direction. Build big fat stations on both ends, design them to handle the fastest passenger trains you can get. So I was wondering if you guys might be able to help me understand the best methods for this kind of train system - or it is best to just forget it and build point-to-point transport systems?Įdit: so having a look around here it seems Cargodist is something I want to look into? I'm new round these parts, sorry!įind two suitable cities (not regular towns, they have to be cities, because those grow faster) at opposite ends of the map.

openttd mail

I then switch to any load, but the profit with each journey isn't as high (I know passengers aren't a high value commodity particularly, but I enjoy the system).

OPENTTD MAIL FULL

I start by having full loads at the stations, but as it expands to the bigger network this becomes difficult as I find they all end up staying at a single station waiting for their full load, meaning the other stations build up and my respect in their respect cities drops. Stations at about 4-5 towns, between 1,500-2,500 in population.īus routes from 'my' town (usually around 2,000) to any nearby towns of around 500-1000 in population.

OPENTTD MAIL HOW TO

In that regard its very regular and steady.īut I never know how to make it completely efficient. I understand signalling to an extent and use dual one-way lines back and forth so getting trains incoming and outgoing is not a problem. So I was wondering if I could get some tips on building a system that actually works. I also like to be as well respected as possible, but the system isn't built for that kind of play when I build trainlines like this.

openttd mail

Throw money into it, transport all the goods to it and connect cities up to it. The way I play TT (and OpenTTD) is to pick a town, plonk my HQ down there and build it up over the years. Hey guys, was wondering if I could get some expert advice.















Openttd mail